Minecraft: Pocket Edition

By Mojang AB

Minecraft: Pocket Edition

The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including a survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly.

Minecraft: Pocket Edition

What we think

Reviewers were not aware of any theoretical or evidence based underpinning.

The app is very easy to navigate, and allows for you to play alone of with friends over a WiFi network.

Creative mode is the most basic whereby you are able to build and destroy blocks with no restrictions.
Survival mode takes the game to the next level whereby you have to destroy blocks/mine in order to gain materials which you can then use to build and make tools etc.

The app is it’s own motivator, and time can pass very quickly when you are consumed in game play.

Anyone can have a go at the app and build/mine, the controls can prove to be tricky to get used to for those who are not normally tablet gamers.

Control settings etc can be changed to suit the individual, the characters look can also be changed.

The app is intended as a game, and it doesn’t this well, the fine motor component is a bonus, as you need to use both hands at once to control your character.

By all suggestions from players younger than myself, it could be improved with the addition of ‘mods’ such as those on the PC version.

The creativity and skill required to build and develop your world allows the player build on their imagination and fine motor skills. Due to the challenging dual controls, it is quite easy to place or destroy blocks accidentally which can be a good time to work on disappointment and frustration tolerances.


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Evidence base / Theoretical underpinning:
Ease of use:
Multi-purpose tool:
Use of motivators / rewards:
Personalisation / Individualisation:
Value for money:


Age Ranges: Adult, School-Age

Curriculum: Critical & Creative Thinking

Fine Motor Skills Games/Motivators
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